Product and UI/UX design
We run product and UI/UX design for organisations across Nigeria, from our office in Abuja. User research, journeys, wireframes and interface design, ending in a clickable prototype you can test with real users before a line of production code is written.
- Lugbe, FCT, Abuja
What is included
User research
Conversations with the people who will use the product, so design decisions rest on how they actually work.
User journeys and structure
The routes people take through the product, mapped before any screen is drawn.
Wireframes
Low-detail layouts that settle what each screen does before time is spent on how it looks.
Interface design
Finished screens in your brand, designed for mobile and desktop and for accessibility.
Clickable prototypes
A prototype you can put in front of real users and stakeholders before production code is written.
Design systems
Reusable components and rules that keep the product consistent as it grows and as more people work on it.
When this is the right fit
- A new product that needs validating before investing in a build.
- An existing product that users find hard to use.
- Stakeholders who need to see and agree the product before approving budget.
- An in-house engineering team that needs design capacity.
Product and UI/UX design: common questions
What is the difference between UI and UX design?
UX design is about how the product works: the journeys, the structure and whether people can complete what they came to do. UI design is how it looks and feels on screen. We do both, in that order.
Can you design a product that another team will build?
Yes. Design can be a standalone engagement. The handover includes the prototype, the finished screens and the design system, prepared so any engineering team can build from it.
Why test a prototype before building?
Changing a prototype is far cheaper than changing production software. Testing with real users shows what works and what confuses them while it is still quick to fix.